![]() The short version is, you can't dig it out normally, but you can take down the bridge, dig it out and then rebuild the bridge. For example I often find myself asking, "Did I remember to hook that lever up to the new gate? well let's see, there are three gates and four mechanisms, so I must have." Secondly it preserves the mechanism/connection ratio which can make figuring out what you did easier in the future. Bridge Activates 100 steps after being triggered (see bug below) On: Turns the bridge into either a raised drawbridge, or a retracted bridge, depending on which option was chosen when the bridge was constructed. How valuable that is to you is something that depends on your fortress' economics, but in most cases is not a big concern. The advantage to reconstructing the lever is two fold. However if your lever is out of the way this doesn't help much. The advantage to leaving the mechanism in the lever is that it makes the resulting lever more valuable, which can produce a happy thought in passing dwarves (I will often put my main gate lever in my main dining hall for just this reason). In either case you will need to reconnect the lever to the bridge. You have two options, leave it there and connect using another mechanism, or deconstruct the lever (which will disconnect it from anything else it is connected to potentially leaving dangling unused mechanisms in them, which could be recovered by deconstructing and rebuilding all of those buildings) and rebuild it. When you deconstruct the bridge you will get the mechanism in the bridge back, but the mechanism used in the lever to connect it to the bridge will stay part of the lever, unused. From your question you have hooked the bridge up to a lever. Managing the mechanisms involved is also a minor concern. Since you have already built the rest of the moat I would just make another temporary bridge with no controls and then remove it when I was done. You will want to ensure that pathing still works while you are doing the remodel. This is a bit of a pain, and has a few other considerations you will want to be aware of. Recommended build drawbridge over big pit at entrance to my fort - try to trade wood. ![]() ![]() The simplest solution is to deconstruct the bridge, dig out the floor tiles and then reconstruct it. Continued abuse of our services will cause your IP address to be blocked indefinitely.According to the wiki article on bridges it is impossible to remove those floors tiles while the bridge is constructed. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. The most common method of sealing a fortress is with a draw bridge. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Ok, youre a Dwarf Fortress Pro, now, but if youre games going like mine is. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. We are 22 dwarves strong, safe inside our tunnels, with ample food and drink. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit. We are holed up in our fortress, which has walls on three sides with a 1 tile water moat outside of the walls, and a river on the right of the fortress.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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